Killbox, 2015-16
Computer Game, Interactive Installation

“Killbox” is an interactive installation and downloadable computer game that critically explores the nature of drone warfare, its complexities and consequences. It is an experience that explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation. “Killbox”, involves audiences in a fictionalized interactive experience in a virtual environments based on documented drones strikes in Northern Waziristan, Pakistan. The work is an international collaboration between U.S. based artist/activist, Joseph DeLappe and the Biome Collective, including artists and game developers, Malath Abbas, Tom Demajo and Albert Elwin.

In 2016 "Killbox" was nominated as "Best Computer Game" for a Scottish BAFTA (British Academy of Film and Television Arts). Killbox has been shown at numerous festivals and exhibitions, including: Indiecade 2016; NEoN 2016; Karachi Art Summit 2017; The Sonoma Valley Museum of Art 2017; Amaze Berlin 2016; UCLA Game Art Festival 2015 among others.

Visit the project website for further information: http://www.killbox.info
Video piece on Killbox from the BBC featuring gameplay: http://www.bbc.co.uk/programmes/p0424x4k
Version 1 Killbox (2015) can be downloaded here: http://turbulence.org/commissions/Killbox/
Version 2 Killbox (2016) can be downloaded here:
https://biomecollective.itch.io/killbox
http://store.steampowered.com/app/652480/agecheck

Killbox was made possible by the generous support of Creative Scotland; NEoN Digital Arts, Dundee, Scotland; Turbulence.org/New Radio and Peforming Arts, NYC, USA; The Phoenix, Leicester, UK; and The Cutting Room, UK.

Killbox, 2016 Installation view NEoN, Scotland

Killbox, 2016 Screen Capture

Killbox, 2016 Screen Capture

Killbox Installation, 2016 Cube Gallery, Leicester UK

Killbox Installation 2016 Indiecade, UCSC, USA

Killbox, Installation, 2017 SVMA Memory and Resistance